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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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| NGondwana | |
| NAssets | |
| NAudio | |
| NMidi | |
| NCollision | |
| NConfiguration | |
| NDrawing | |
| NAnimation | |
| NCollisions | |
| NCoordinates | |
| NDirect | |
| NParticles | |
| NSprites | |
| NTilesheets | |
| NExtensibility | |
| NInput | |
| NGamepad | |
| NKeyboard | |
| NMouse | |
| NLogging | |
| NMovement | |
| NEasing | |
| NScripted | |
| NRendering | |
| NBackbuffers | |
| NViews | |
| NScenes | |
| NSkiaSharp | |
| NTimers | |
| NVideo | |
| NWinForms | |
| NAudio | |
| NInput | |
| NGamepad | |
| NSDL2 | |
| NXInput | |
| NKeyboard | |
| NMouse | |
| NRendering |