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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Classes | |
| class | Tilesheet |
| Represents a tilesheet image and metadata for rendering tiles. More... | |
| class | TilesheetDisposedEventArgs |
| Provides data for the event that is raised when a Tilesheet is disposed. More... | |
| class | TilesheetRegistry |
| Thread-safe singleton registry for Tilesheet instances. More... | |