Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Gondwana.Assets Namespace Reference

Classes

class  AssetsFile
 Represents a asset file used by the engine, providing functionality to load, manage, and save assets. More...
class  AssetsFileEntry
 Represents an entry for an engine asset file, including its type and name. More...
class  AssetsFileIdentifier
 Represents an identifier for a specific asset within a file, including its type and name. More...

Enumerations

enum  AssetTypes {
  Image = 0 , Audio = 1 , Video = 2 , Cursor = 3 ,
  Misc = 4
}
 Defines the types of assets that can be stored and managed by the engine. More...

Enumeration Type Documentation

◆ AssetTypes

Defines the types of assets that can be stored and managed by the engine.

This enumeration is used to categorize assets in AssetsFile and related asset management components.

Enumerator
Image 

Represents an image file type.

Audio 

Represents the audio media type for Gondwana.Audio.AudioResourceManager

Video 

Video; supported via platform-specific media players.

Cursor 

Mouse cursor; not currently supported.

Misc 

not currently supported