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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Classes | |
| class | AssetsFile |
| Represents a asset file used by the engine, providing functionality to load, manage, and save assets. More... | |
| class | AssetsFileEntry |
| Represents an entry for an engine asset file, including its type and name. More... | |
| class | AssetsFileIdentifier |
| Represents an identifier for a specific asset within a file, including its type and name. More... | |
Enumerations | |
| enum | AssetTypes { Image = 0 , Audio = 1 , Video = 2 , Cursor = 3 , Misc = 4 } |
| Defines the types of assets that can be stored and managed by the engine. More... | |
Defines the types of assets that can be stored and managed by the engine.
This enumeration is used to categorize assets in AssetsFile and related asset management components.
| Enumerator | |
|---|---|
| Image | Represents an image file type. |
| Audio | Represents the audio media type for Gondwana.Audio.AudioResourceManager |
| Video | Video; supported via platform-specific media players. |
| Cursor | Mouse cursor; not currently supported. |
| Misc | not currently supported |