Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Gondwana.Audio Namespace Reference

Namespaces

namespace  Midi

Classes

class  AudioResource
 Represents a audio resource that can be played, paused, resumed, and disposed. More...
class  AudioResourceManager
 Manages the lifecycle of audio resources, providing loading, retrieval, cloning, and disposal functionality. More...
class  PlatformAudioFactory
 Provides platform-specific audio format support through a registry of audio reader factories.
class  StereoPanSampleProvider
 Simple stereo balancer: multiplies L/R samples independently. Expects stereo IEEE float (NAudio will convert upstream via ToSampleProvider()). More...