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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Namespaces | |
| namespace | Midi |
Classes | |
| class | AudioResource |
| Represents a audio resource that can be played, paused, resumed, and disposed. More... | |
| class | AudioResourceManager |
| Manages the lifecycle of audio resources, providing loading, retrieval, cloning, and disposal functionality. More... | |
| class | PlatformAudioFactory |
| Provides platform-specific audio format support through a registry of audio reader factories. | |
| class | StereoPanSampleProvider |
| Simple stereo balancer: multiplies L/R samples independently. Expects stereo IEEE float (NAudio will convert upstream via ToSampleProvider()). More... | |