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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Classes | |
| class | Animator |
| Manages animation playback for a Tile, controlling animation cycles, frame timing, and raising events during the animation lifecycle. More... | |
| class | AnimatorEventArgs |
| Provides data for animator-related events, containing references to the tile and animator involved in the event. More... | |
| class | Cycle |
| References a FrameSequence object, along with a particular Throttle value for animating through Frame objects. More... | |
| struct | FrameSequence |
| Represents a sequence of animation frames that can be cycled through using different animation patterns. More... | |
Enumerations | |
| enum | CycleType { Simple , Repeating , PingPong } |
| Simple is self-terminating; the other two are repeating. More... | |