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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Namespaces | |
| namespace | Gamepad |
| namespace | Keyboard |
| namespace | Mouse |
Classes | |
| class | InputEventConfigurationBase |
| Provides a base class for input event configuration that implements throttling and pause functionality for various input types (keyboard, mouse, gamepad). This abstract class manages timing between events using high-resolution ticks and tracks the last event occurrence to enable event rate limiting. Derived classes extend this functionality for specific input device types. More... | |