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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Classes | |
| struct | CollisionDetectionAdjustment |
| Pixel adjustments applied to a Tile's DrawLocation to produce its collision box. Positive values shrink/expand the collision rect relative to the visual rect. More... | |
| class | CollisionResolver |
| Simple collision resolution for Sprites against collidable Tiles. Phase 1: axis-aligned AABB push-out, Sprite vs. Tiles on same SceneLayer. | |
Enumerations | |
| enum | CollisionDirectionFrom { N , NE , E , SE , S , SW , W , NW , Center } |