Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
Loading...
Searching...
No Matches
Gondwana.Widgets.Overlays.SplashScreen Class Referencesealed

Represents a full-screen splash screen widget that fades in, holds for a duration, and fades out. More...

Inheritance diagram for Gondwana.Widgets.Overlays.SplashScreen:
Gondwana.Widgets.WidgetBase Gondwana.Drawing.Direct.DirectComposite Gondwana.Drawing.Direct.IDirectCompositeChild Gondwana.Drawing.Direct.IDirectCompositeContainer Gondwana.Drawing.Direct.IDirectDrawable Gondwana.Physics.Movement.IMovable Gondwana.Drawing.IDrawable

Public Types

enum  State { Hidden , FadingIn , Holding , FadingOut }
 Represents the current state of the splash screen animation. More...

Public Member Functions

override void Dispose ()
 Releases the splash overlay and associated resources.
Public Member Functions inherited from Gondwana.Widgets.WidgetBase
virtual bool HitTest (View view, Point screenPositionPx)
 Determines whether the widget can be hit at the specified screen position within the specified view.
virtual bool HitTest (Point screenPositionPx)
 Determines whether the widget can be hit at the specified screen position.
WidgetBase Show ()
 Shows the widget and registers it for input routing.
WidgetBase Hide ()
 Hides the widget and releases any routed input state.
WidgetBase Activate ()
 Activates the widget and brings it to the front of the input order.
WidgetBase Cancel ()
 Cancels the widget.
Public Member Functions inherited from Gondwana.Drawing.Direct.DirectComposite
 DirectComposite (RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, PointF anchor=default, string? nickname=null)
 Initializes a new instance of the DirectComposite class.
Vector2 GetPosition ()
 Gets the current composite anchor.
void SetPosition (Vector2 position)
 Sets the composite anchor and repositions all children from their stored offsets.
DirectComposite SetPosition (float x, float y)
 Sets the composite anchor and repositions all children from their stored offsets.
virtual DirectComposite Add (IDirectCompositeChild child, bool keepCurrentOffset=true, Vector2? explicitLocalOffsetPx=null)
 Adds a composite-compatible direct drawable as a child.
virtual DirectComposite Remove (IDirectCompositeChild child)
 Removes a child without disposing it.
virtual DirectComposite Clear ()
 Removes every child without disposing them.
DirectComposite SetLocalOffset (IDirectCompositeChild child, Vector2 newLocalOffsetPx)
 Changes one child's local offset and reapplies its position.
DirectComposite SetZOrder (int zOrder)
 Applies one Z-order to every descendant.
DirectComposite SetOpacity (float opacity)
 Applies one opacity to every descendant.
DirectComposite SetIsVisible (bool visible)
 Applies one visibility value to every descendant.
DirectComposite FadeTo (float targetOpacity, float durationSec)
 Fades every descendant to the requested opacity.
DirectComposite FadeIn (float durationSec)
 Fades every descendant to full opacity.
DirectComposite FadeOut (float durationSec)
 Fades every descendant to zero opacity.
RectangleF GetDrawLocationScreen (View view)
 Gets the union of all visible descendants as projected through a view.
void Draw (BackbufferBase backbuffer, RectangleF destRectScreen)
 Performs no direct rendering because descendants render independently.
virtual void Update (long tick)
 Advances composite movement.

Static Public Member Functions

static ? SplashScreen TryCreate (Stream imageStream, RenderSurfaceHostBase host, View view, float fadeInSec=0.45f, float holdSec=3f, float fadeOutSec=0.45f, Action? onHoldingSync=null, Func< Task >? onHoldingAsync=null, Action? onSplashCompleted=null)
 Attempts to create a new SplashScreen instance from the provided image stream.

Static Public Attributes

static readonly string SplashImageNickname = "__gondwana_splash__"
 The nickname used for the DirectImage overlay that displays the splash.

Properties

DirectImage Image [get]
 Gets the DirectImage overlay that displays the splash image.
State CurrentState [get]
 Gets the current state of the splash screen.
float FadeInSec [get]
 Gets the duration of the fade-in animation in seconds.
float HoldSec [get]
 Gets the minimum duration for which the splash remains at full opacity, in seconds.
float FadeOutSec [get]
 Gets the duration of the fade-out animation in seconds.
Properties inherited from Gondwana.Widgets.WidgetBase
bool IsInputEnabled [get, set]
 Gets or sets a value indicating whether the widget can participate in input routing.
bool IsPointerInputEnabled [get, set]
 Gets or sets a value indicating whether the widget can receive pointer input.
bool IsKeyboardInputEnabled [get, set]
 Gets or sets a value indicating whether the widget can receive keyboard input.
bool CanReceiveFocus [get, set]
 Gets or sets a value indicating whether the widget can receive keyboard focus.
bool IsFocused [get, set]
 Gets a value indicating whether the widget currently has keyboard focus.
Properties inherited from Gondwana.Drawing.Direct.DirectComposite
Guid Id = Guid.NewGuid() [get]
 Gets the unique identifier of the composite.
string? Nickname [get]
 Gets the optional diagnostic nickname of the composite.
RenderSurfaceHostBase RenderSurfaceHost [get]
 Gets the render surface host shared by the composite and its children.
DirectDrawingMode Mode [get]
 Gets the coordinate mode shared by the composite and its children.
SceneLayer? SceneLayer [get]
 Gets the scene layer shared by all children in scene-layer mode.
View? View [get]
 Gets the view shared by all children in view mode.
ReadOnlyCollection< IDirectCompositeChild > Children [get]
 Gets the children owned by the composite.
MovementController Movement [get]
 Gets the movement controller used to move the composite anchor.
MovementSpace PositionSpace [get]
 Gets the coordinate space used by the movement controller.
bool Visible [get, set]
 Gets or sets the visibility of all descendants.
int ZOrder [get]
 Gets the composite Z-order.
Rectangle ScreenBounds [get]
 Gets the union of all visible descendants' screen-space bounds.
Rectangle WorldBounds [get]
 Gets the union of all visible descendants' world-space bounds.

Additional Inherited Members

Protected Member Functions inherited from Gondwana.Widgets.WidgetBase
 WidgetBase (RenderSurfaceHostBase renderSurfaceHost, DirectDrawingMode mode, PointF anchor=default, string? nickname=null)
 Initializes a new instance of the WidgetBase class.
virtual void ProcessShown ()
 Performs processing when the widget is shown before notification callbacks are invoked.
virtual void ProcessHidden ()
 Performs processing when the widget is hidden before notification callbacks are invoked.
virtual void ProcessActivated ()
 Performs processing when the widget is activated before notification callbacks are invoked.
virtual void ProcessCancelled ()
 Performs processing when the widget is cancelled before notification callbacks are invoked.
virtual void ProcessPointerEnter (WidgetPointerEventArgs args)
 Performs processing when a pointer enters the widget before notification callbacks are invoked.
virtual void ProcessPointerLeave (WidgetPointerEventArgs args)
 Performs processing when a pointer leaves the widget before notification callbacks are invoked.
virtual void ProcessPointerDown (WidgetPointerEventArgs args)
 Performs processing when a pointer press begins on the widget before notification callbacks are invoked.
virtual void ProcessPointerMove (WidgetPointerEventArgs args)
 Performs processing when pointer movement is routed to the widget before notification callbacks are invoked.
virtual void ProcessPointerUp (WidgetPointerEventArgs args)
 Performs processing when a pointer press is released for the widget before notification callbacks are invoked.
virtual void ProcessFocusGained ()
 Performs processing when the widget gains focus before notification callbacks are invoked.
virtual void ProcessFocusLost ()
 Performs processing when the widget loses focus before notification callbacks are invoked.
virtual void ProcessKeyboardInput (WidgetKeyboardEventArgs args)
 Performs processing when keyboard input is routed to the widget before notification callbacks are invoked.
virtual bool ShouldDispatchPointerClick (WidgetPointerEventArgs args)
 Determines whether a pointer-click event should be dispatched for the specified pointer event data.
virtual void OnShown ()
 Called when the widget is shown.
virtual void OnHidden ()
 Called when the widget is hidden.
virtual void OnActivated ()
 Called when the widget is activated.
virtual void OnCancelled ()
 Called when the widget is cancelled.
virtual void OnPointerEnter (WidgetPointerEventArgs args)
 Called when a pointer enters the widget bounds.
virtual void OnPointerLeave (WidgetPointerEventArgs args)
 Called when a pointer leaves the widget bounds.
virtual void OnPointerDown (WidgetPointerEventArgs args)
 Called when a pointer press begins on the widget.
virtual void OnPointerMove (WidgetPointerEventArgs args)
 Called when pointer movement is routed to the widget.
virtual void OnPointerUp (WidgetPointerEventArgs args)
 Called when a pointer press is released for the widget.
virtual void OnMouseWheel (WidgetMouseWheelEventArgs args)
 Called when mouse-wheel input is routed to the widget.
virtual void OnPointerClick (WidgetPointerEventArgs args)
 Called when a pointer click is dispatched to the widget.
virtual void OnFocusGained ()
 Called when the widget gains focus.
virtual void OnFocusLost ()
 Called when the widget loses focus.
virtual void OnKeyboardInput (WidgetKeyboardEventArgs args)
 Called when keyboard input is routed to the widget.
Protected Member Functions inherited from Gondwana.Drawing.Direct.DirectComposite
virtual void OnChildAdded (IDirectCompositeChild child)
 Called after a child has been successfully added.
virtual void OnChildRemoved (IDirectCompositeChild child)
 Called after a child has been removed from the composite.
Events inherited from Gondwana.Widgets.WidgetBase
Action? Shown
 Occurs when the widget is shown.
Action? Hidden
 Occurs when the widget is hidden.
Action? Activated
 Occurs when the widget is activated.
Action? Cancelled
 Occurs when the widget is cancelled.
Action< WidgetPointerEventArgs >? PointerEnter
 Occurs when a pointer enters the widget bounds.
Action< WidgetPointerEventArgs >? PointerLeave
 Occurs when a pointer leaves the widget bounds.
Action< WidgetPointerEventArgs >? PointerDown
 Occurs when a pointer button or touch press begins on the widget.
Action< WidgetPointerEventArgs >? PointerMove
 Occurs when a pointer moves while routed to the widget.
Action< WidgetPointerEventArgs >? PointerUp
 Occurs when a pointer button or touch press is released for the widget.
Action< WidgetPointerEventArgs >? PointerClick
 Occurs when a pointer press and release completes as a click on the widget.
Action< WidgetMouseWheelEventArgs >? MouseWheel
 Occurs when mouse-wheel input is routed to the widget while the pointer is over it.
Action? FocusGained
 Occurs when the widget gains keyboard focus.
Action? FocusLost
 Occurs when the widget loses keyboard focus.
Action< WidgetKeyboardEventArgs >? KeyboardInput
 Occurs when keyboard input is routed to the widget.
Events inherited from Gondwana.Drawing.Direct.DirectComposite
EventHandler< IDirectDrawable >? Disposing
 Occurs when the composite is being disposed.
Events inherited from Gondwana.Drawing.Direct.IDirectDrawable
EventHandler< IDirectDrawable >? Disposing
 Occurs when the object is being disposed.

Detailed Description

Represents a full-screen splash screen widget that fades in, holds for a duration, and fades out.

The splash screen transitions through four states: State.Hidden, State.FadingIn, State.Holding, and State.FadingOut.

During the holding phase, optional synchronous and asynchronous delegates may be invoked. The splash remains visible until both the configured hold duration has elapsed and all supplied delegate work has completed.

Definition at line 32 of file SplashScreen.cs.

Member Enumeration Documentation

◆ State

Represents the current state of the splash screen animation.

Enumerator
Hidden 

The splash screen is not visible.

FadingIn 

The splash screen is fading in from transparent to opaque.

Holding 

The splash screen is held at full opacity.

FadingOut 

The splash screen is fading out from opaque to transparent.

Definition at line 40 of file SplashScreen.cs.

Member Function Documentation

◆ Dispose()

override void Gondwana.Widgets.Overlays.SplashScreen.Dispose ( )
virtual

Releases the splash overlay and associated resources.

Reimplemented from Gondwana.Drawing.Direct.DirectComposite.

Definition at line 252 of file SplashScreen.cs.

◆ TryCreate()

? SplashScreen Gondwana.Widgets.Overlays.SplashScreen.TryCreate ( Stream imageStream,
RenderSurfaceHostBase host,
View view,
float fadeInSec = 0::45f,
float holdSec = 3f,
float fadeOutSec = 0::45f,
Action? onHoldingSync = null,
Func< Task >? onHoldingAsync = null,
Action? onSplashCompleted = null )
static

Attempts to create a new SplashScreen instance from the provided image stream.

Parameters
imageStreamThe stream containing the splash image to decode.
hostThe render surface host that manages rendering for the splash screen.
viewThe view to which the splash screen is attached.
fadeInSecThe duration of the fade-in animation in seconds. The default is 0.45 seconds.
holdSecThe minimum duration for which the splash remains at full opacity. The default is 3 seconds.
fadeOutSecThe duration of the fade-out animation in seconds. The default is 0.45 seconds.
onHoldingSyncAn optional synchronous delegate invoked on the engine thread during the holding phase.
onHoldingAsyncAn optional asynchronous delegate invoked on the engine thread during the holding phase.
Returns
A new SplashScreen instance if creation succeeds; otherwise, null.

The holding phase waits for both the configured hold duration to elapse and all supplied delegate work to complete.

If the delegates complete before the hold duration has elapsed, the splash remains visible for the full duration. If delegate work takes longer, the splash remains visible until that work completes.

The delegates are invoked on the engine thread. Continuations within the asynchronous delegate follow the synchronization behavior defined by that delegate and its awaited operations.

Exceptions thrown by supplied delegates are logged but do not prevent the splash sequence from completing.

The created splash screen automatically disposes itself after the fade-out animation completes.

Parameters
onSplashCompletedThe on splash completed.

Definition at line 197 of file SplashScreen.cs.

Member Data Documentation

◆ SplashImageNickname

readonly string Gondwana.Widgets.Overlays.SplashScreen.SplashImageNickname = "__gondwana_splash__"
static

The nickname used for the DirectImage overlay that displays the splash.

Definition at line 66 of file SplashScreen.cs.

Property Documentation

◆ CurrentState

State Gondwana.Widgets.Overlays.SplashScreen.CurrentState
get

Gets the current state of the splash screen.

Definition at line 83 of file SplashScreen.cs.

◆ FadeInSec

float Gondwana.Widgets.Overlays.SplashScreen.FadeInSec
get

Gets the duration of the fade-in animation in seconds.

Definition at line 88 of file SplashScreen.cs.

◆ FadeOutSec

float Gondwana.Widgets.Overlays.SplashScreen.FadeOutSec
get

Gets the duration of the fade-out animation in seconds.

Definition at line 99 of file SplashScreen.cs.

◆ HoldSec

float Gondwana.Widgets.Overlays.SplashScreen.HoldSec
get

Gets the minimum duration for which the splash remains at full opacity, in seconds.

Definition at line 94 of file SplashScreen.cs.

◆ Image

DirectImage Gondwana.Widgets.Overlays.SplashScreen.Image
get

Gets the DirectImage overlay that displays the splash image.

Definition at line 78 of file SplashScreen.cs.