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| Vector2 | GetPosition () |
| void | SetPosition (Vector2 pos) |
| override void | Dispose () |
| | Releases all resources used by the tile, including removing it from animation tracking, disposing its animator, and clearing collision references.
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| void | ResizeTo (Size targetSize, float durationSeconds) |
| | Smoothly resize the sprite to an absolute pixel size over the given duration (seconds).
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| void | ScaleBy (float factor, float durationSeconds) |
| | Scale to a factor relative to current RenderSize over the given duration (seconds). factor > 1 grows; factor < 1 shrinks.
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| void | CancelResize () |
| | Cancel any in-progress resize.
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| virtual RectangleF | GetDrawLocationScreen (View view) |
| | Converts the tile's world location to screen coordinates based on the specified view.
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| virtual RectangleF | GetCollisionAreaScreen (View view) |
| | Converts the tile's collision area from world coordinates to screen coordinates.
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| virtual void | Draw (BackbufferBase backbuffer, RectangleF destRectScreen) |
| | Renders the tile to the specified backbuffer at the given screen location.
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| int | CompareTo (Tile? tile) |
| | Compares this tile to another tile for sorting purposes. Fixed-position tiles are rendered first, followed by tiles sorted by Y-coordinate, Z-order, and X-coordinate.
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| MovementSpace | PositionSpace [get] |
| MovementController | Movement [get] |
| HorizontalAlignment | HorizAlign [get, set] |
| VerticalAlignment | VertAlign [get, set] |
| int | NudgeX [get, set] |
| int | NudgeY [get, set] |
| Size | RenderSize [get, set] |
| override Rectangle | DrawLocationWorld [get] |
| override bool | IsPositionFixed [get] |
| override PointF | SceneLayerCoordinates [get] |
| override SceneLayer | SceneLayer [get] |
| virtual new int | ZOrder [get, set] |
| | Gets the z-order of the element, which determines its visual stacking order relative to other elements. Higher z-order values are drawn on top of lower ones.
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| static List< Tile > | TilesAnimating = new() [get] |
| | Gets the collection of all tiles that are currently animating in the scene. Used to track and update animated tiles during the render cycle.
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| bool | IsPositionFixed [get] |
| | Gets a value indicating whether the tile's position is fixed in screen space (e.g., UI elements) or moves with the world (e.g., game objects).
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| Rectangle | DrawLocationWorld [get] |
| | Gets the tile's draw location in world coordinates as a rectangle. This represents the area occupied by the tile in the game world.
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| PointF | SceneLayerCoordinates [get] |
| | Gets the tile's position within its scene layer using the layer's coordinate system.
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| SceneLayer | SceneLayer [get] |
| | Gets the scene layer that contains this tile.
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| Guid | Id = Guid.NewGuid() [get] |
| | Gets the unique identifier for this tile instance.
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| string? | Nickname [get, set] |
| | Gets or sets an optional friendly name for the tile, useful for debugging and identification.
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| virtual bool | Visible [get, set] |
| | Gets or sets a value indicating whether the tile is visible and should be rendered. Setting this property triggers a refresh of the tile's screen area.
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| virtual int | ZOrder [get, set] |
| | Gets or sets the Z-order (depth) of the tile for rendering priority. Higher values are drawn later (on top of lower values). Setting this property triggers a refresh of the tile's screen area.
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| virtual Overhang | OverhangPixels [get] |
| | Gets the overhang dimensions (in pixels) that extend beyond the tile's primary area. This is typically used for tiles with visual elements that exceed their logical boundaries.
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| virtual Frame | CurrentFrame [get, set] |
| | Gets or sets the current frame being displayed for this tile. Setting this property triggers a refresh of both the old and new tile areas to handle size changes.
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| virtual Animator | TileAnimator [get] |
| | Gets the animator responsible for managing frame transitions and animation sequences for this tile.
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| virtual bool | PauseAnimation [get, set] |
| | Gets or sets a value indicating whether the tile's animation is currently paused.
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| virtual ? ICollider | Collider [get] |
| | Gets the collider used for collision detection with this tile. Returns null if the tile has no collision detection.
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| virtual Rectangle | CollisionArea [get] |
| | Gets the effective collision area of the tile in world coordinates, incorporating any adjustments specified by AdjustCollisionArea.
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| virtual bool | EnableFog [get, set] |
| | Gets or sets a value indicating whether fog of war rendering is enabled for this tile. Setting this property triggers a refresh of the tile's screen area.
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| virtual Point[] | OutlinePointsWorld [get] |
| | Used to determine polygonal area when drawing grid lines or fog. Override this property in a derived class to define custom areas for these effects.
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| virtual CollisionDetectionAdjustment | AdjustCollisionArea = CollisionDetectionAdjustment.None [get, set] |
| | Gets or sets the collision area adjustment values that modify the tile's collision boundaries. Use this to fine-tune the collision detection area relative to the tile's visual bounds.
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| TypedValueBag | ValueBag = new() [get] |
| | Gets the value bag for storing arbitrary typed values associated with this tile. Useful for attaching custom game-specific data without subclassing.
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