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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | DisplayEffect |
| Base class for transient effects applied to a View or SceneLayer. More... | |
| class | EarthquakeEffect |
| Applies a decaying, presentation-only camera shake to a View. More... | |
| class | EffectGeometry |
| class | EffectsManager |
| Owns and advances display effects for one RenderSurfaceHost. More... | |
| class | EffectTargetAccess |
| class | EraseEffect |
| Directionally removes a View or SceneLayer from presentation. More... | |
| class | FadeEffect |
| Base implementation shared by fade-in and fade-out effects. More... | |
| class | FadeInEffect |
| Fades a View or SceneLayer to fully opaque. More... | |
| class | FadeOutEffect |
| Fades a View or SceneLayer to fully transparent. More... | |
| class | FillEffect |
| Directionally reveals a View or SceneLayer. More... | |
| class | SlideEffect |
| Base implementation shared by slide-in and slide-out effects. More... | |
| class | SlideInEffect |
| Slides a View or SceneLayer into its normal presentation position. More... | |
| class | SlideOutEffect |
| Slides a View or SceneLayer out of its normal presentation position. More... | |
| class | WipeEffect |
| Base implementation shared by directional fill and erase effects. More... | |
| class | ZoomEffect |
| Base implementation shared by zoom-in and zoom-out effects. More... | |
| class | ZoomInEffect |
| Animates a View to a larger or otherwise explicitly supplied zoom factor. More... | |
| class | ZoomOutEffect |
| Animates a View to a smaller or otherwise explicitly supplied zoom factor. More... | |
Enumerations | |
| enum | EffectDirection { None , FromLeftToRight , FromRightToLeft , FromTopToBottom , FromBottomToTop , FromTopLeftToBottomRight , FromTopRightToBottomLeft , FromBottomLeftToTopRight , FromBottomRightToTopLeft } |
| Specifies the direction in which a directional display effect travels. More... | |
| enum | EffectStatus { Pending , Running , Completed , Cancelled } |
| Describes the current lifecycle state of a display effect. More... | |
Specifies the direction in which a directional display effect travels.
Definition at line 6 of file EffectDirection.cs.
Describes the current lifecycle state of a display effect.
Definition at line 6 of file EffectStatus.cs.