Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Effects.FadeEffect Class Referenceabstract

Base implementation shared by fade-in and fade-out effects. More...

Inheritance diagram for Gondwana.Effects.FadeEffect:
Gondwana.Effects.DisplayEffect Gondwana.Effects.FadeInEffect Gondwana.Effects.FadeOutEffect

Protected Member Functions

 FadeEffect (float targetOpacity, float durationSeconds, EasingKind easing, bool startTransparentWhenOpaque)
 Initializes a new instance of the FadeEffect class.
override void OnStarting ()
 Captures or prepares target state before the effect starts.
override void ApplyProgress (float progress)
override void RestoreOriginalState ()
Protected Member Functions inherited from Gondwana.Effects.DisplayEffect
 DisplayEffect (float durationSeconds, EasingKind easing=EasingKind.Linear)
 Initializes a new instance of the DisplayEffect class.
TTarget GetTarget< TTarget > ()
 Gets the effect target as the requested reference type.
void ApplyProgress (float progress)
 Applies the eased effect progress to the target.
virtual void OnCompleted ()
 Runs the effect-specific completion behavior.
void RestoreOriginalState ()
 Restores the target state captured when the effect started.

Additional Inherited Members

Public Member Functions inherited from Gondwana.Effects.DisplayEffect
void Cancel ()
 Cancels the effect and restores the presentation state that existed when it began.
Properties inherited from Gondwana.Effects.DisplayEffect
Guid Id = Guid.NewGuid() [get]
 Gets the effect's unique identifier.
float DurationSeconds [get]
 Gets the requested effect duration in seconds.
EasingKind Easing [get]
 Gets the easing curve used to transform normalized progress.
EffectStatus Status = EffectStatus.Pending [get]
 Gets the current lifecycle state.
float Progress [get]
 Gets the normalized, uneased progress in the range 0 through 1.
Events inherited from Gondwana.Effects.DisplayEffect
Action< DisplayEffect >? Completed
 Occurs when the effect reaches its requested duration.
Action< DisplayEffect >? Cancelled
 Occurs when the effect is cancelled or replaced.

Detailed Description

Base implementation shared by fade-in and fade-out effects.

Definition at line 8 of file FadeEffects.cs.

Constructor & Destructor Documentation

◆ FadeEffect()

Gondwana.Effects.FadeEffect.FadeEffect ( float targetOpacity,
float durationSeconds,
EasingKind easing,
bool startTransparentWhenOpaque )
protected

Initializes a new instance of the FadeEffect class.

Parameters
targetOpacityThe opacity to reach when the effect completes.
durationSecondsThe duration in seconds.
easingThe easing function applied to progress.
startTransparentWhenOpaqueWhether an initially opaque target starts the effect transparent.

Definition at line 22 of file FadeEffects.cs.

Member Function Documentation

◆ ApplyProgress()

override void Gondwana.Effects.FadeEffect.ApplyProgress ( float progress)
protected

◆ OnStarting()

override void Gondwana.Effects.FadeEffect.OnStarting ( )
protectedvirtual

Captures or prepares target state before the effect starts.

Reimplemented from Gondwana.Effects.DisplayEffect.

Definition at line 39 of file FadeEffects.cs.

◆ RestoreOriginalState()

override void Gondwana.Effects.FadeEffect.RestoreOriginalState ( )
protected