Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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TilesheetFrameDefinition.cs
2
4
8public sealed class TilesheetFrameDefinition
9{
13 public int XTile { get; set; }
14
18 public int YTile { get; set; }
19
24 public CollisionAdjust? CollisionAdjust { get; set; }
25
31 public TileCollisionType? CollisionType { get; set; }
32}
Defines collision metadata for one frame in a tilesheet region.
int XTile
Gets or sets the zero-based frame column within the region.
CollisionAdjust? CollisionAdjust
Gets or sets the frame-specific collision adjustment. A missing value inherits the region adjustment ...
int YTile
Gets or sets the zero-based frame row within the region.
TileCollisionType? CollisionType
Gets or sets the frame-specific collision type. A missing value inherits the region collision type; a...
TileCollisionType
Defines the default collision behavior associated with a tilesheet region, frame, or runtime tile.