Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana Directory Reference

Directories

 
Assets
 
Audio
 
Configuration
 
Diagnostics
 
Drawing
 
Effects
 
Extensibility
 
Input
 
Logging
 
Physics
 
Rendering
 
Scenes
 
SkiaSharp
 
Timers

Files

 
AssemblyInfo.cs
 
CyclesPerSecondCalculatedEventArgs.cs
 
DefinitionProvenance.cs
 
Engine.cs
 
EngineDispatcher.cs
 
EngineInfo.cs
 
EngineInputSystems.cs
 
EngineManagers.cs
 
EngineState.cs
 
EngineState.Definitions.cs
 
EngineStateParts.cs
 
EngineStateSaveOptions.cs
 
IEngineDispatcher.cs
 
IUiDispatcher.cs
 
TypedValueBag.cs
 
UiDispatcher.cs