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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | TilesheetDefinition |
| Represents the root definition of a tilesheet in the GTS (Gondwana Tilesheet) file format. More... | |
| class | TilesheetDefinitionSerializer |
| Provides loading and saving helpers for Gondwana tilesheet definition (.gts) files. | |
| class | TilesheetDefinitionSource |
| Captures provenance details for a tilesheet definition. More... | |
| class | TilesheetDefinitionValidator |
| Deterministic authoring diagnostics without creating runtime tiles or registering resources. | |
| class | TilesheetFrameDefinition |
| Defines collision metadata for one frame in a tilesheet region. More... | |
| class | TilesheetImageDefinition |
| Represents the image source definition for a tilesheet, specifying where the image data can be loaded from. More... | |
| class | TilesheetMaskDefinition |
| Defines a color mask used to identify and process specific colors within a tilesheet image. More... | |
| class | TilesheetRegionDefinition |
| Defines a rectangular region within a tilesheet, including layout and collision metadata. More... | |
Enumerations | |
| enum | TilesheetDefinitionSourceKind { None = 0 , LooseDefinitionFile = 1 , PackedDefinitionFile = 2 , Generated = 3 } |
| Indicates where a tilesheet definition came from. More... | |
Indicates where a tilesheet definition came from.
Definition at line 6 of file TilesheetDefinitionSourceKind.cs.