Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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TileCollisionType.cs
1using Newtonsoft.Json;
2using Newtonsoft.Json.Converters;
3
5
10[JsonConverter(typeof(StringEnumConverter))]
12{
16 None = 0,
17
22
27}
@ Trigger
Trigger collision response that reports overlaps without applying push-out or blocking movement.
TileCollisionType
Defines the default collision behavior associated with a tilesheet region, frame, or runtime tile.
@ Blocking
Collision is enabled and overlapping solid colliders block movement.