Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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GamepadButtonDownEventArgs.cs
2
7public sealed class GamepadButtonDownEventArgs : EventArgs
8{
14
19 public IGamepadAdapter Adapter { get; }
20
28 {
29 Config = config;
30 Adapter = adapter;
31 }
32}
GamepadButtonEventConfiguration Config
Gets the configuration details for the gamepad button that was pressed, including button identificati...
GamepadButtonDownEventArgs(GamepadButtonEventConfiguration config, IGamepadAdapter adapter)
Initializes a new instance of the GamepadButtonDownEventArgs class with the specified button configur...
IGamepadAdapter Adapter
Gets the gamepad adapter instance that detected and raised the button down event, providing access to...
Represents the configuration for gamepad button events, including button identification and timing co...
Defines an adapter interface for accessing gamepad input state and information.