Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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GamepadButtonEventConfiguration.cs
2
8public class GamepadButtonEventConfiguration : InputEventConfigurationBase
9{
15 public string Button { get; private set; }
16
34 public GamepadButtonEventConfiguration(string button, double secondsBetweenEvents = 0, bool isPaused = false)
35 : base(secondsBetweenEvents, isPaused)
36 {
37 Button = button;
38 }
39}
string Button
Gets the identifier of the gamepad button associated with this configuration. This typically correspo...
GamepadButtonEventConfiguration(string button, double secondsBetweenEvents=0, bool isPaused=false)
Initializes a new instance of the GamepadButtonEventConfiguration class with the specified button ide...