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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Provides data for gamepad button down events, containing information about the button configuration and the gamepad adapter that generated the event. More...
Public Member Functions | |
| GamepadButtonDownEventArgs (GamepadButtonEventConfiguration config, IGamepadAdapter adapter) | |
| Initializes a new instance of the GamepadButtonDownEventArgs class with the specified button configuration and gamepad adapter. | |
Properties | |
| GamepadButtonEventConfiguration | Config [get] |
| Gets the configuration details for the gamepad button that was pressed, including button identification and any associated event configuration settings. | |
| IGamepadAdapter | Adapter [get] |
| Gets the gamepad adapter instance that detected and raised the button down event, providing access to the current state of the gamepad device. | |
Provides data for gamepad button down events, containing information about the button configuration and the gamepad adapter that generated the event.
Definition at line 7 of file GamepadButtonDownEventArgs.cs.
| Gondwana.Input.Gamepad.GamepadButtonDownEventArgs.GamepadButtonDownEventArgs | ( | GamepadButtonEventConfiguration | config, |
| IGamepadAdapter | adapter ) |
Initializes a new instance of the GamepadButtonDownEventArgs class with the specified button configuration and gamepad adapter.
| config | The configuration details for the button that was pressed. |
| adapter | The gamepad adapter that detected the button down event. |
Definition at line 27 of file GamepadButtonDownEventArgs.cs.
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get |
Gets the gamepad adapter instance that detected and raised the button down event, providing access to the current state of the gamepad device.
Definition at line 19 of file GamepadButtonDownEventArgs.cs.
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get |
Gets the configuration details for the gamepad button that was pressed, including button identification and any associated event configuration settings.
Definition at line 13 of file GamepadButtonDownEventArgs.cs.