Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Gondwana.Collision.CollisionResult Struct Reference

Public Member Functions

 CollisionResult (ICollider primary, ICollider other, CollisionDirectionFrom direction)

Properties

ICollider Primary [get]
ICollider Other [get]
CollisionDirectionFrom Direction [get]

Constructor & Destructor Documentation

◆ CollisionResult()

Gondwana.Collision.CollisionResult.CollisionResult ( ICollider primary,
ICollider other,
CollisionDirectionFrom direction )

Property Documentation

◆ Direction

CollisionDirectionFrom Gondwana.Collision.CollisionResult.Direction
get

◆ Other

ICollider Gondwana.Collision.CollisionResult.Other
get

◆ Primary

ICollider Gondwana.Collision.CollisionResult.Primary
get