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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Public Member Functions | |
| CollisionResult (ICollider primary, ICollider other, CollisionDirectionFrom direction) | |
Properties | |
| ICollider | Primary [get] |
| ICollider | Other [get] |
| CollisionDirectionFrom | Direction [get] |
| Gondwana.Collision.CollisionResult.CollisionResult | ( | ICollider | primary, |
| ICollider | other, | ||
| CollisionDirectionFrom | direction ) |
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