Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Widgets.Menus Namespace Reference

Classes

struct  KeyGesture
 A host key code and an exact combination of keyboard modifiers. More...
class  MenuBarMenu
 Associates one top-level menu header with its dropdown. More...
class  MenuBarWidget
 Provides a view-level menu bar with animated dropdown command lists. More...
class  MenuDropDownWidget
 Represents a popup command list owned by a header or submenu item. More...
class  MenuHeaderWidget
 Represents a top-level menu header such as File, Edit, or Help. More...
class  MenuIndicatorDrawing
class  MenuItemWidget
 A command, check/radio item, or submenu owner in a menu dropdown. More...

Enumerations

enum  MenuDropDownAnimation { None , Fade , FadeAndReveal }
 Specifies how a menu dropdown is animated when opened or closed. More...

Enumeration Type Documentation

◆ MenuDropDownAnimation

Specifies how a menu dropdown is animated when opened or closed.

Enumerator
None 

No animation is applied.

Fade 

The dropdown fades between transparent and opaque.

FadeAndReveal 

The dropdown fades while each retained drawing is revealed vertically when opening.

Definition at line 6 of file MenuDropDownAnimation.cs.