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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| struct | KeyGesture |
| A host key code and an exact combination of keyboard modifiers. More... | |
| class | MenuBarMenu |
| Associates one top-level menu header with its dropdown. More... | |
| class | MenuBarWidget |
| Provides a view-level menu bar with animated dropdown command lists. More... | |
| class | MenuDropDownWidget |
| Represents a popup command list owned by a header or submenu item. More... | |
| class | MenuHeaderWidget |
| Represents a top-level menu header such as File, Edit, or Help. More... | |
| class | MenuIndicatorDrawing |
| class | MenuItemWidget |
| A command, check/radio item, or submenu owner in a menu dropdown. More... | |
Enumerations | |
| enum | MenuDropDownAnimation { None , Fade , FadeAndReveal } |
| Specifies how a menu dropdown is animated when opened or closed. More... | |
Specifies how a menu dropdown is animated when opened or closed.
| Enumerator | |
|---|---|
| None | No animation is applied. |
| Fade | The dropdown fades between transparent and opaque. |
| FadeAndReveal | The dropdown fades while each retained drawing is revealed vertically when opening. |
Definition at line 6 of file MenuDropDownAnimation.cs.