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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | AboutBox |
| Represents a conventional application-information dialog. More... | |
| class | ConversationBox |
| Provides an NPC-style conversation panel with speaker, wrapped body text, and pointer or keyboard advance semantics. More... | |
| class | DialogBox |
| Provides a draggable container with panel, title-bar, close, keyboard, and result semantics. More... | |
Enumerations | |
| enum | DialogResult { None = 0 , OK = 1 , Cancel = 2 , Yes = 3 , No = 4 , Close = 5 } |
| Represents the result produced when a dialog closes. More... | |
Represents the result produced when a dialog closes.
Definition at line 6 of file DialogResult.cs.