Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Widgets.Dialogs Namespace Reference

Classes

class  AboutBox
 Represents a conventional application-information dialog. More...
class  ConversationBox
 Provides an NPC-style conversation panel with speaker, wrapped body text, and pointer or keyboard advance semantics. More...
class  DialogBox
 Provides a draggable container with panel, title-bar, close, keyboard, and result semantics. More...

Enumerations

enum  DialogResult {
  None = 0 , OK = 1 , Cancel = 2 , Yes = 3 ,
  No = 4 , Close = 5
}
 Represents the result produced when a dialog closes. More...

Enumeration Type Documentation

◆ DialogResult

Represents the result produced when a dialog closes.

Enumerator
None 

No result has been selected.

OK 

The dialog was accepted.

Cancel 

The dialog was cancelled.

Yes 

The user selected Yes.

No 

The user selected No.

Close 

The dialog was closed without a more specific result.

Definition at line 6 of file DialogResult.cs.