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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | AudioDefinition |
| Root definition for the GSND (Gondwana Sound) file format. More... | |
| class | AudioDefinitionSerializer |
| Provides loading, saving, conversion, and materialization helpers for Gondwana audio (.gsnd) files. | |
| class | AudioDefinitionSource |
| Captures provenance details for a Gondwana audio (.gsnd) definition. More... | |
| class | AudioDefinitionValidator |
| Provides deterministic validation for GSND authoring data without creating playback handles. | |
| class | AudioResourceDefinition |
| Defines one named audio resource in a GSND file. More... | |
Enumerations | |
| enum | AudioDefinitionSourceKind { None , LooseDefinitionFile , PackedDefinitionFile , Generated } |
| Identifies the provenance of an audio definition. More... | |
| enum | AudioResourceSourceKind { LooseFile , PackedAsset , Uri } |
| Identifies how a GSND audio resource locates its underlying media. More... | |
Identifies the provenance of an audio definition.
Definition at line 10 of file AudioDefinitionSourceKind.cs.
Identifies how a GSND audio resource locates its underlying media.
| Enumerator | |
|---|---|
| LooseFile | The resource is loaded from a loose file. |
| PackedAsset | The resource is loaded from an assets file. |
| Uri | The resource is loaded from a URI. |
Definition at line 10 of file AudioResourceSourceKind.cs.