Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Audio.GSND.AudioDefinition Class Referencesealed

Root definition for the GSND (Gondwana Sound) file format. More...

Properties

List< AudioResourceDefinition > Resources = [] [get, set]
 Gets or sets the audio resources declared by this definition.
AudioDefinitionSource Source [get, set]
 Gets or sets runtime provenance metadata describing where this definition came from. Provenance is intentionally not persisted inside GSND so relative references remain portable.

Detailed Description

Root definition for the GSND (Gondwana Sound) file format.

Definition at line 8 of file AudioDefinition.cs.

Property Documentation

◆ Resources

List<AudioResourceDefinition> Gondwana.Audio.GSND.AudioDefinition.Resources = []
getset

Gets or sets the audio resources declared by this definition.

Definition at line 16 of file AudioDefinition.cs.

◆ Source

AudioDefinitionSource Gondwana.Audio.GSND.AudioDefinition.Source
getset

Gets or sets runtime provenance metadata describing where this definition came from. Provenance is intentionally not persisted inside GSND so relative references remain portable.

Definition at line 23 of file AudioDefinition.cs.