Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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AssemblyInfo.cs
1using System.Runtime.CompilerServices;
2using System.Runtime.InteropServices;
3
4// In SDK-style projects such as this one, several assembly attributes that were historically
5// defined in this file are now automatically added during build and populated with
6// values defined in project properties. For details of which attributes are included
7// and how to customise this process see: https://aka.ms/assembly-info-properties
8
9
10// Setting ComVisible to false makes the types in this assembly not visible to COM
11// components. If you need to access a type in this assembly from COM, set the ComVisible
12// attribute to true on that type.
13
14[assembly: ComVisible(false)]
15
16// The following GUID is for the ID of the typelib if this project is exposed to COM.
17
18[assembly: Guid("d4ff0063-7987-4026-af60-b44aff9f8850")]
19
20[assembly: InternalsVisibleTo("Gondwana.Tests")]
21[assembly: InternalsVisibleTo("Spot.Tests")]
22[assembly: InternalsVisibleTo("Gondwana.Blazor")]
23[assembly: InternalsVisibleTo("Gondwana.Avalonia")]