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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Defines one named scene collision profile using group names rather than runtime masks. More...
Properties | |
| string | Name = string.Empty [get, set] |
| Gets or sets the profile name. | |
| string | CollisionGroup = string.Empty [get, set] |
| Gets or sets the collision group assigned to the profile. | |
| List< string > | CollidesWith = [] [get, set] |
| Gets or sets collision groups with which this profile interacts. | |
| bool | CollidesWithAll [get, set] |
| Gets or sets whether this profile interacts with all collision groups. | |
Defines one named scene collision profile using group names rather than runtime masks.
Definition at line 6 of file SceneCollisionProfileDefinition.cs.
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getset |
Gets or sets collision groups with which this profile interacts.
Definition at line 21 of file SceneCollisionProfileDefinition.cs.
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getset |
Gets or sets whether this profile interacts with all collision groups.
Definition at line 26 of file SceneCollisionProfileDefinition.cs.
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getset |
Gets or sets the collision group assigned to the profile.
Definition at line 16 of file SceneCollisionProfileDefinition.cs.
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getset |
Gets or sets the profile name.
Definition at line 11 of file SceneCollisionProfileDefinition.cs.