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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Namespaces | |
| namespace | GSCN |
Classes | |
| class | Scene |
| Represents a game scene containing multiple layers of tiles, sprites, and game objects. A scene organizes content into layers with independent coordinate systems, parallax scrolling, and z-ordering, providing a complete environment for rendering and gameplay. More... | |
| class | SceneLayer |
| Represents a single layer within a Scene, containing a grid of tiles and supporting various coordinate systems, parallax scrolling, and rendering properties. Scene layers provide the fundamental structure for organizing and rendering tile-based game content. More... | |
| class | SceneLayerTile |
| Represents the values stored at a single location on a SceneLayer. More... | |
| class | SceneLayerTileArrayConverter |