Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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SceneCollisionProfileDefinition.cs
2
7{
11 public string Name { get; set; } = string.Empty;
12
16 public string CollisionGroup { get; set; } = string.Empty;
17
21 public List<string> CollidesWith { get; set; } = [];
22
26 public bool CollidesWithAll { get; set; }
27}
Defines one named scene collision profile using group names rather than runtime masks.
List< string > CollidesWith
Gets or sets collision groups with which this profile interacts.
bool CollidesWithAll
Gets or sets whether this profile interacts with all collision groups.
string CollisionGroup
Gets or sets the collision group assigned to the profile.