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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Provides data for touch contact events raised by ITouchInput, including the touch point and engine tick associated with the event. More...
Public Member Functions | |
| TouchEventArgs (TouchPoint touch, long tick=0) | |
| Initializes a new instance of the TouchEventArgs class. | |
Properties | |
| TouchPoint | Touch [get] |
| Gets the touch contact point associated with this event. | |
| long | Tick [get] |
| Gets the engine tick at which this touch event was emitted. | |
Provides data for touch contact events raised by ITouchInput, including the touch point and engine tick associated with the event.
Definition at line 7 of file TouchEventArgs.cs.
| Gondwana.Input.Touch.TouchEventArgs.TouchEventArgs | ( | TouchPoint | touch, |
| long | tick = 0 ) |
Initializes a new instance of the TouchEventArgs class.
| touch | The touch contact point that caused the event. |
| tick | The engine tick at which the event was emitted. |
Definition at line 24 of file TouchEventArgs.cs.
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get |
Gets the engine tick at which this touch event was emitted.
Definition at line 17 of file TouchEventArgs.cs.
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get |
Gets the touch contact point associated with this event.
Definition at line 12 of file TouchEventArgs.cs.