Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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TouchEventArgs.cs
2
7public sealed class TouchEventArgs : EventArgs
8{
12 public TouchPoint Touch { get; }
13
17 public long Tick { get; }
18
24 public TouchEventArgs(TouchPoint touch, long tick = 0)
25 {
26 Touch = touch;
27 Tick = tick;
28 }
29}
TouchPoint Touch
Gets the touch contact point associated with this event.
TouchEventArgs(TouchPoint touch, long tick=0)
Initializes a new instance of the TouchEventArgs class.
long Tick
Gets the engine tick at which this touch event was emitted.
readonly record struct TouchPoint(int Id, Point Position, TouchPhase Phase)
Represents a single touch contact point, capturing its unique identifier, screen position,...