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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Provides data for the TapGestureRecognizer.Tapped event, including the screen position where the tap occurred. More...
Public Member Functions | |
| TappedEventArgs (int touchId, Point position) | |
| Initializes a new instance of the TappedEventArgs class. | |
Properties | |
| Point | Position [get] |
| Gets the position of the tap in client (control-local) coordinates. | |
| int | TouchId [get] |
Gets the identifier of the touch contact point that triggered the tap. On desktop, mouse-emulated taps always use Id = 0. | |
Provides data for the TapGestureRecognizer.Tapped event, including the screen position where the tap occurred.
Definition at line 9 of file TappedEventArgs.cs.
| Gondwana.Input.Touch.Gestures.TappedEventArgs.TappedEventArgs | ( | int | touchId, |
| Point | position ) |
Initializes a new instance of the TappedEventArgs class.
| touchId | The identifier of the touch contact that triggered the tap. |
| position | The position of the tap in client coordinates. |
Definition at line 27 of file TappedEventArgs.cs.
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get |
Gets the position of the tap in client (control-local) coordinates.
Definition at line 14 of file TappedEventArgs.cs.
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get |
Gets the identifier of the touch contact point that triggered the tap. On desktop, mouse-emulated taps always use Id = 0.
Definition at line 20 of file TappedEventArgs.cs.