Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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TilesheetMaskDefinition.cs
2
10public sealed class TilesheetMaskDefinition
11{
15 public byte Red { get; set; }
16
20 public byte Green { get; set; }
21
25 public byte Blue { get; set; }
26
31 public byte Alpha { get; set; } = 255;
32
42 public byte Tolerance { get; set; } = 5;
43}
Defines a color mask used to identify and process specific colors within a tilesheet image.
byte Tolerance
Gets or sets the tolerance value for color matching, allowing colors within a range to be considered ...
byte Alpha
Gets or sets the alpha (opacity) component of the mask color (0-255).
byte Blue
Gets or sets the blue component of the mask color (0-255).
byte Red
Gets or sets the red component of the mask color (0-255).
byte Green
Gets or sets the green component of the mask color (0-255).