Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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IDirectCompositeContainer.cs
1using System.Numerics;
2
4
9{
13 IReadOnlyCollection<IDirectCompositeChild> Children { get; }
14
22 IDirectCompositeContainer Add(IDirectCompositeChild child, bool keepCurrentOffset = true, Vector2? explicitLocalOffsetPx = null);
23
30
36}
Defines a movable direct drawable that may be owned by a DirectComposite.
Defines a container that can hold and manage a collection of direct composite children.
IDirectCompositeContainer Add(IDirectCompositeChild child, bool keepCurrentOffset=true, Vector2? explicitLocalOffsetPx=null)
Adds a child element to this container.
IReadOnlyCollection< IDirectCompositeChild > Children
Gets the read-only collection of child elements in this container.
IDirectCompositeContainer Remove(IDirectCompositeChild child)
Removes a child element from this container.
IDirectCompositeContainer Clear()
Removes all child elements from this container.