Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Gondwana.Movement.IMovableOnSceneLayer Interface Reference

Implemented by grid-space IMovable objects that belong to a specific Scenes.SceneLayer. More...

Inheritance diagram for Gondwana.Movement.IMovableOnSceneLayer:
Gondwana.Movement.IMovable

Properties

SceneLayer SceneLayer [get]
 Gets the Scenes.SceneLayer that this movable object belongs to.
Properties inherited from Gondwana.Movement.IMovable
MovementSpace PositionSpace [get]
 Which unit system this mover uses for its position.

Additional Inherited Members

Public Member Functions inherited from Gondwana.Movement.IMovable
Vector2 GetPosition ()
 Get the current position in the mover's PositionSpace.
void SetPosition (Vector2 pos)
 Set the position in the mover's PositionSpace.

Detailed Description

Implemented by grid-space IMovable objects that belong to a specific Scenes.SceneLayer.

Property Documentation

◆ SceneLayer

SceneLayer Gondwana.Movement.IMovableOnSceneLayer.SceneLayer
get

Gets the Scenes.SceneLayer that this movable object belongs to.

The scene layer containing this movable object.