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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Implemented by grid-space IMovable objects that belong to a specific Scenes.SceneLayer. More...
Properties | |
| SceneLayer | SceneLayer [get] |
| Gets the Scenes.SceneLayer that this movable object belongs to. | |
| Properties inherited from Gondwana.Movement.IMovable | |
| MovementSpace | PositionSpace [get] |
| Which unit system this mover uses for its position. | |
Additional Inherited Members | |
| Public Member Functions inherited from Gondwana.Movement.IMovable | |
| Vector2 | GetPosition () |
| Get the current position in the mover's PositionSpace. | |
| void | SetPosition (Vector2 pos) |
| Set the position in the mover's PositionSpace. | |
Implemented by grid-space IMovable objects that belong to a specific Scenes.SceneLayer.
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get |
Gets the Scenes.SceneLayer that this movable object belongs to.
The scene layer containing this movable object.