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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Interface to track a collection of gamepad adapters."/> More...
Public Member Functions | |
| void | Update () |
| Updates the of all connected gamepads. This will be called every frame to ensure the gamepad state is up-to-date. | |
Properties | |
| IReadOnlyCollection< T > | ConnectedAdapters [get] |
| Gets the list of currently connected gamepad adapters. | |
Interface to track a collection of gamepad adapters."/>
| T | : | IGamepadAdapter |
| void Gondwana.Input.Gamepad.IGamepadManager< out T >.Update | ( | ) |
Updates the of all connected gamepads. This will be called every frame to ensure the gamepad state is up-to-date.
*** DO NOT CALL THIS WITHOUT THROTTLING; LIMIT TO ENGINE FRAMERATE ***
Implemented in Gondwana.WinForms.Input.Gamepad.SDL2.SdlGamepadManager, and Gondwana.WinForms.Input.Gamepad.XInput.XInputGamepadManager.
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get |
Gets the list of currently connected gamepad adapters.
Implemented in Gondwana.WinForms.Input.Gamepad.SDL2.SdlGamepadManager, and Gondwana.WinForms.Input.Gamepad.XInput.XInputGamepadManager.