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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Represents a collision entity that can be moved or repositioned in response to collision resolution. More...
Public Member Functions | |
| void | TranslateWorldPx (int dx, int dy) |
| Applies a translation in world pixel space. | |
Additional Inherited Members | |
| Properties inherited from Gondwana.Collisions.ICollisionEntity | |
| Rectangle | CollisionArea [get] |
| Gets the collision area of this entity in world pixel coordinates. | |
Represents a collision entity that can be moved or repositioned in response to collision resolution.
| void Gondwana.Collisions.ICollisionMovableEntity.TranslateWorldPx | ( | int | dx, |
| int | dy ) |
Applies a translation in world pixel space.
| dx | The horizontal displacement in pixels. |
| dy | The vertical displacement in pixels. |
Implemented in Gondwana.Drawing.Sprites.Sprite.