Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Gondwana.Drawing.Sprites.CompositeSprite Class Reference

Public Member Functions

 CompositeSprite ()
 CompositeSprite (List< Sprite > sprites)
 CompositeSprite (params Sprite[] sprites)
void Add (Sprite sprite)
void Remove (Sprite sprite)

Properties

ReadOnlyCollection< SpriteChildren [get]
Rectangle Range [get]

Constructor & Destructor Documentation

◆ CompositeSprite() [1/3]

Gondwana.Drawing.Sprites.CompositeSprite.CompositeSprite ( )

◆ CompositeSprite() [2/3]

Gondwana.Drawing.Sprites.CompositeSprite.CompositeSprite ( List< Sprite > sprites)

◆ CompositeSprite() [3/3]

Gondwana.Drawing.Sprites.CompositeSprite.CompositeSprite ( params Sprite[] sprites)

Member Function Documentation

◆ Add()

void Gondwana.Drawing.Sprites.CompositeSprite.Add ( Sprite sprite)

◆ Remove()

void Gondwana.Drawing.Sprites.CompositeSprite.Remove ( Sprite sprite)

Property Documentation

◆ Children

ReadOnlyCollection<Sprite> Gondwana.Drawing.Sprites.CompositeSprite.Children
get

◆ Range

Rectangle Gondwana.Drawing.Sprites.CompositeSprite.Range
get