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Gondwana Game Engine
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop, mobile, and web platforms using SkiaSharp for graphics and NAudio for sound.
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Public Member Functions | |
| CompositeSprite () | |
| CompositeSprite (List< Sprite > sprites) | |
| CompositeSprite (params Sprite[] sprites) | |
| void | Add (Sprite sprite) |
| void | Remove (Sprite sprite) |
Properties | |
| ReadOnlyCollection< Sprite > | Children [get] |
| Rectangle | Range [get] |
| Gondwana.Drawing.Sprites.CompositeSprite.CompositeSprite | ( | ) |
| Gondwana.Drawing.Sprites.CompositeSprite.CompositeSprite | ( | List< Sprite > | sprites | ) |
| Gondwana.Drawing.Sprites.CompositeSprite.CompositeSprite | ( | params Sprite[] | sprites | ) |
| void Gondwana.Drawing.Sprites.CompositeSprite.Add | ( | Sprite | sprite | ) |
| void Gondwana.Drawing.Sprites.CompositeSprite.Remove | ( | Sprite | sprite | ) |
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