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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | WinFormBitmapRenderSurfaceAdapter |
| Provides a render surface adapter for Windows Forms using SKControl and bitmap-based rendering. More... | |
| class | WinFormBitmapRenderSurfaceControl |
| Provides a Windows Forms control that hosts bitmap-based Gondwana rendering. More... | |
| class | WinFormGpuRenderSurfaceAdapter |
| Provides a GPU-accelerated render surface adapter for Windows Forms using OpenGL and SKGLControl. More... | |
| class | WinFormGpuRenderSurfaceControl |
| Provides a Windows Forms control that hosts GPU-accelerated Gondwana rendering. More... | |
Functions | |
| record | WinFormGpuFrameDiagnostics (double TotalCallbackMilliseconds, double RenderAndSnapshotMilliseconds, double BlitMilliseconds, double FlushMilliseconds) |
| Captures measured work performed by one WinForms GPU paint callback. | |
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sealed |
Captures measured work performed by one WinForms GPU paint callback.
| TotalCallbackMilliseconds | The total callback milliseconds. |
| RenderAndSnapshotMilliseconds | The render and snapshot milliseconds. |
| BlitMilliseconds | The blit milliseconds. |
| FlushMilliseconds | The flush milliseconds. |