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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Provides a Windows Forms control that hosts bitmap-based Gondwana rendering. More...
Public Member Functions | |
| WinFormBitmapRenderSurfaceControl () | |
| Initializes a new instance of the WinFormBitmapRenderSurfaceControl class. | |
Protected Member Functions | |
| override void | OnParentChanged (EventArgs e) |
| Refreshes the render surface size when the control's parent changes. | |
| override void | Dispose (bool disposing) |
| Clean up any resources being used. | |
Properties | |
| WinFormBitmapRenderSurfaceAdapter | Adapter [get] |
| Gets the render surface adapter used by this control. | |
| RenderSurfaceHost< BitmapBackbuffer > | Host [get] |
| Gets the render surface host used for displaying game content. | |
Provides a Windows Forms control that hosts bitmap-based Gondwana rendering.
Definition at line 10 of file WinFormBitmapRenderSurfaceControl.cs.
| Gondwana.WinForms.Rendering.WinFormBitmapRenderSurfaceControl.WinFormBitmapRenderSurfaceControl | ( | ) |
Initializes a new instance of the WinFormBitmapRenderSurfaceControl class.
Definition at line 27 of file WinFormBitmapRenderSurfaceControl.cs.
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protected |
Clean up any resources being used.
| disposing | true if managed resources should be disposed; otherwise, false. |
Definition at line 71 of file WinFormBitmapRenderSurfaceControl.cs.
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protected |
Refreshes the render surface size when the control's parent changes.
| e | The event data. |
Definition at line 60 of file WinFormBitmapRenderSurfaceControl.cs.
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get |
Gets the render surface adapter used by this control.
Definition at line 17 of file WinFormBitmapRenderSurfaceControl.cs.
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get |
Gets the render surface host used for displaying game content.
Definition at line 22 of file WinFormBitmapRenderSurfaceControl.cs.