![]() |
Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
|
Classes | |
| class | StackPanelWidget |
| Arranges child widgets sequentially in a horizontal or vertical stack. More... | |
Enumerations | |
| enum | WidgetOrientation { Horizontal , Vertical } |
| Defines the primary layout or fill direction used by widgets. More... | |
Defines the primary layout or fill direction used by widgets.
| Enumerator | |
|---|---|
| Horizontal | Arranges or fills content from left to right. |
| Vertical | Arranges content from top to bottom or fills progress from bottom to top. |
Definition at line 6 of file WidgetOrientation.cs.