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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | EngineLogger |
| Provides centralized logging infrastructure for the Gondwana engine with support for both synchronous and asynchronous logging modes. | |
| class | LoggingErrorEventArgs |
| Provides data for the LoggingError event. More... | |
Enumerations | |
| enum | EngineLoggingMode { Asynchronous = 0 , Synchronous = 1 } |
| Specifies the logging mode for the engine. More... | |
Specifies the logging mode for the engine.
This enumeration defines whether the engine logs messages synchronously or asynchronously. Use Synchronous for immediate logging, which may block the calling thread, or Asynchronous for non-blocking logging that may introduce a slight delay.
Definition at line 9 of file EngineLoggingMode.cs.