![]() |
Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
|
Provides data for the LoggingError event. More...
Properties | |
| Exception | Exception [get] |
| Gets the exception that occurred during logging. | |
| string | CategoryName [get] |
| Gets the category name of the logger that failed. | |
| LogLevel | LogLevel [get] |
| Gets the log level of the message that failed to log. | |
Provides data for the LoggingError event.
Definition at line 430 of file EngineLogger.cs.
|
get |
Gets the category name of the logger that failed.
Definition at line 440 of file EngineLogger.cs.
|
get |
Gets the exception that occurred during logging.
Definition at line 435 of file EngineLogger.cs.
|
get |
Gets the log level of the message that failed to log.
Definition at line 445 of file EngineLogger.cs.