Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Logging.LoggingErrorEventArgs Class Referencesealed

Provides data for the LoggingError event. More...

Inheritance diagram for Gondwana.Logging.LoggingErrorEventArgs:

Properties

Exception Exception [get]
 Gets the exception that occurred during logging.
string CategoryName [get]
 Gets the category name of the logger that failed.
LogLevel LogLevel [get]
 Gets the log level of the message that failed to log.

Detailed Description

Provides data for the LoggingError event.

Definition at line 430 of file EngineLogger.cs.

Property Documentation

◆ CategoryName

string Gondwana.Logging.LoggingErrorEventArgs.CategoryName
get

Gets the category name of the logger that failed.

Definition at line 440 of file EngineLogger.cs.

◆ Exception

Exception Gondwana.Logging.LoggingErrorEventArgs.Exception
get

Gets the exception that occurred during logging.

Definition at line 435 of file EngineLogger.cs.

◆ LogLevel

LogLevel Gondwana.Logging.LoggingErrorEventArgs.LogLevel
get

Gets the log level of the message that failed to log.

Definition at line 445 of file EngineLogger.cs.