Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Tilesheets Namespace Reference

Namespaces

namespace  GTS

Classes

class  Tilesheet
 Represents a tilesheet image and metadata for rendering tiles. More...
class  TilesheetFactory
 Provides factory methods for creating Tilesheet instances from supported sources.
class  TilesheetRegion
 Represents a rectangular region within a tilesheet that contains a grid of frames. More...
struct  TilesheetRegionSlice
 Represents a cached tilesheet-region slice and its per-frame collision metadata.
class  TilesheetRegistry
 Thread-safe singleton registry for Tilesheet instances. More...