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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Namespaces | |
| namespace | GTS |
Classes | |
| class | Tilesheet |
| Represents a tilesheet image and metadata for rendering tiles. More... | |
| class | TilesheetFactory |
| Provides factory methods for creating Tilesheet instances from supported sources. | |
| class | TilesheetRegion |
| Represents a rectangular region within a tilesheet that contains a grid of frames. More... | |
| struct | TilesheetRegionSlice |
| Represents a cached tilesheet-region slice and its per-frame collision metadata. | |
| class | TilesheetRegistry |
| Thread-safe singleton registry for Tilesheet instances. More... | |