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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | BlazorGameHost |
| Provides a base class for Gondwana Blazor games rendered through the CPU-backed bitmap path. More... | |
| class | BlazorGameHostBase |
| Provides the shared Gondwana lifecycle integration for Blazor bitmap and WebGL game hosts. More... | |
| class | BlazorGpuGameHost |
| Provides a base class for Gondwana Blazor games rendered through WebGL and Gondwana.Rendering.Backbuffers.GpuBackbuffer. More... | |
| class | BlazorLogicalResolutionBinding |
| Defers a one-time logical render-scale selection until a Blazor canvas has a usable size. | |