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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Classes | |
| class | EngineExtensions |
| Provides extension methods for the Engine class to support MIDI audio functionality. | |
| class | MidiFileReader |
| Provides factory methods for creating audio streams from MIDI files using software synthesis. | |
| class | SynthesizerSampleProvider |
| Provides real-time audio sample generation from MIDI data using software synthesis. More... | |
| class | WaveProviderToWaveStream |
| Wraps an IWaveProvider as a WaveStream with support for length and seeking. More... | |