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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Provides data for video state changed events. More...
Public Member Functions | |
| VideoStateChangedEventArgs (string state) | |
| Initializes a new instance of the VideoStateChangedEventArgs class. | |
Properties | |
| string | State [get] |
| Gets the current state of the video player. | |
Provides data for video state changed events.
Definition at line 6 of file VideoStateChangedEventArgs.cs.
| Gondwana.Video.VideoStateChangedEventArgs.VideoStateChangedEventArgs | ( | string | state | ) |
Initializes a new instance of the VideoStateChangedEventArgs class.
| state | The current state of the video player. |
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get |
Gets the current state of the video player.
Definition at line 11 of file VideoStateChangedEventArgs.cs.