Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Video.VideoStateChangedEventArgs Class Referencesealed

Provides data for video state changed events. More...

Inheritance diagram for Gondwana.Video.VideoStateChangedEventArgs:

Public Member Functions

 VideoStateChangedEventArgs (string state)
 Initializes a new instance of the VideoStateChangedEventArgs class.

Properties

string State [get]
 Gets the current state of the video player.

Detailed Description

Provides data for video state changed events.

Definition at line 6 of file VideoStateChangedEventArgs.cs.

Constructor & Destructor Documentation

◆ VideoStateChangedEventArgs()

Gondwana.Video.VideoStateChangedEventArgs.VideoStateChangedEventArgs ( string state)

Initializes a new instance of the VideoStateChangedEventArgs class.

Parameters
stateThe current state of the video player.

Property Documentation

◆ State

string Gondwana.Video.VideoStateChangedEventArgs.State
get

Gets the current state of the video player.

Definition at line 11 of file VideoStateChangedEventArgs.cs.