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Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Provides data for animator-related events, containing references to the tile and animator involved in the event. More...
Public Attributes | |
| Tile | Tile |
| The tile associated with the animator event. | |
| Animator | Animator |
| The animator that raised the event. | |
Provides data for animator-related events, containing references to the tile and animator involved in the event.
Definition at line 6 of file AnimatorEventArgs.cs.
| Animator Gondwana.Drawing.Animation.AnimatorEventArgs.Animator |
The animator that raised the event.
Definition at line 16 of file AnimatorEventArgs.cs.
| Tile Gondwana.Drawing.Animation.AnimatorEventArgs.Tile |
The tile associated with the animator event.
Definition at line 11 of file AnimatorEventArgs.cs.