Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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Gondwana.Drawing.Animation.AnimatorEventArgs Class Reference

Provides data for animator-related events, containing references to the tile and animator involved in the event. More...

Inheritance diagram for Gondwana.Drawing.Animation.AnimatorEventArgs:

Public Attributes

Tile Tile
 The tile associated with the animator event.
Animator Animator
 The animator that raised the event.

Detailed Description

Provides data for animator-related events, containing references to the tile and animator involved in the event.

Definition at line 6 of file AnimatorEventArgs.cs.

Member Data Documentation

◆ Animator

Animator Gondwana.Drawing.Animation.AnimatorEventArgs.Animator

The animator that raised the event.

Definition at line 16 of file AnimatorEventArgs.cs.

◆ Tile

Tile Gondwana.Drawing.Animation.AnimatorEventArgs.Tile

The tile associated with the animator event.

Definition at line 11 of file AnimatorEventArgs.cs.