Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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TouchPhase.cs
2
6public enum TouchPhase
7{
12
17
24
29
34}
TouchPhase
Describes the current phase of a single touch contact point in its lifecycle.
Definition TouchPhase.cs:7
@ Ended
A finger or pointer lifted from the surface, ending contact normally.
Definition TouchPhase.cs:28
@ Stationary
A finger or pointer is in contact with the surface but has not moved since the last event....
Definition TouchPhase.cs:23
@ Began
A finger or pointer made initial contact with the surface.
Definition TouchPhase.cs:11
@ Moved
A finger or pointer that is already in contact moved across the surface.
Definition TouchPhase.cs:16
@ Cancelled
A finger or pointer contact was cancelled by the system (for example, an incoming call on a phone).
Definition TouchPhase.cs:33