Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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SceneFrameDefinition.cs
2
4
8public sealed class SceneFrameDefinition
9{
13 public string Tilesheet { get; set; } = string.Empty;
14
18 public string RegionName { get; set; } = TilesheetRegion.DefaultRegionName;
19
23 public int XTile { get; set; }
24
28 public int YTile { get; set; }
29}
Represents a rectangular region within a tilesheet that contains a grid of frames.
static readonly string DefaultRegionName
The default name assigned to tilesheet regions when no name is specified.
Stores a lightweight reference to one frame in a registered tilesheet.
int XTile
Gets or sets the zero-based frame column.
string RegionName
Gets or sets the tilesheet region name.
int YTile
Gets or sets the zero-based frame row.
string Tilesheet
Gets or sets the logical tilesheet name.