Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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ParticleSpawnDistribution.cs
2
7{
11 Rectangle = 0, // default behavior
12
16 Ellipse = 1, // uniform disk/ellipse
17
21 Ring = 2, // uniform annulus
22
27 Gaussian = 3 // center-weighted, clamped to ellipse bounds
28}
ParticleSpawnDistribution
Defines the spatial distribution pattern used when spawning particles within an emitter.
@ Ellipse
Particles are spawned uniformly within an ellipse or circular disk.
@ Rectangle
Particles are spawned uniformly within a rectangular area. This is the default distribution.
@ Ring
Particles are spawned uniformly within a ring or annulus shape (hollow ellipse).
@ Gaussian
Particles are spawned with a Gaussian (normal) distribution centered at the emitter origin,...