Gondwana Game Engine Development (master) - 2.6.1
Gondwana is a cross-platform 2.5D game and rendering engine written in C#/.NET 8. It provides fine-grained control over rendering, timing, and scene composition, with built-in support for parallax, z-ordering, pixel overhang, collision detection, and particle effects. Gondwana targets desktop and web platforms using SkiaSharp for graphics and pluggable audio backends for desktop and browser targets.
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ITouchInput.cs
2
13public interface ITouchInput
14{
20 IReadOnlyList<TouchPoint> ActiveTouches { get; }
21
27 event EventHandler<TouchEventArgs> TouchBegan;
28
34 event EventHandler<TouchEventArgs> TouchMoved;
35
42 event EventHandler<TouchEventArgs> TouchEnded;
43}
Represents a touch input source that tracks active contact points and raises lifecycle events when fi...
EventHandler< TouchEventArgs > TouchBegan
Occurs when a new touch contact begins — a finger or pointer first makes contact with the surface....
IReadOnlyList< TouchPoint > ActiveTouches
Gets the list of touch contact points that are currently active (in contact with the surface)....
EventHandler< TouchEventArgs > TouchEnded
Occurs when an active touch contact ends — a finger or pointer lifts from the surface,...
EventHandler< TouchEventArgs > TouchMoved
Occurs when an active touch contact moves across the surface. The TouchEventArgs.Touch property conta...